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Dosbox vsync opengl8/11/2023 ![]() I tried running both the official dosbox 0.74 build and the dosbox libretro core on both my TV (60hz TV) and on my 144hz gaming monitor while doing my testing. I even turned off vsync and hard sync while doing so, as neither is activated in my installed dosbox 0.74 build. 2) Apocalypse: Retail version, also running DOSBox. It seems like that the nf file that dosbox libretro generates (by typing config -wcd in the command prompt) has no section regarding the video-output types my guess is that this task is left to RetroArch/libretro itself. If I adjusted the output-value to either opengl or openglnb however, I got the very same tearing that I'm currently experiencing under the dosbox libretro core. If the output was either surface, overlay or ddraw, I did not encounter any tearing in Jazz Jackrabbit. I also did some experimenting with the nf file in the official dosbox 0.74 build for Windows, and I made some findings regarding the output-section of the config. I even checked the config no sign of vsync activated there. It turns out that the game ran smooth as butter without any tearing, and to my surprise vsync wasn't even activated at all. I also tried loading Jazz Jackrabbit in the official dosbox 0.74 build. It had no effect in Jazz Jackrabbit on my current setup as of now. I tried your first suggestion, by changing the value of the audio maximum timing skew. Want to back this issue? Post a bounty on it! We accept bounties via Bountysource. I even tried to alternate between all the various video drivers in the Driver menu in RetroArch. Thereby in theory most of the settings from the enhanced build of dosbox should then be read by the dosbox libretro core at least the settings that the libretro core supports as of today.Īm I doing something wrong here, or can it be that the libretro dosbox core does not properly support vsync as of today? I have tried enabling hard sync as well, and turned on and off all the various options in the Video menu in RetroArch. I have even tried to make a copy of the nf file for the ykwong Daum dosbox build, and placed it within system/dosbox in RetroArch and renaming it nf. That does not happen with the ykwong Daum build of dosbox there's even a vsync-option in the nf file itself in the main directory of that build. the script starts notepad with configuration file: here change. I have enabled vsync in RetroArch, but it doesn't eliminate the screen tearing effect completely. go to dosbox installation directory (on my machine that is C:\Program Files (x86)\DOSBox-0.74 ) as you see the version number is part of the installation directory name. how to enable vertical sync in opengl Ask Question Asked 14 years, 3 months ago Modified 1 year, 3 months ago Viewed 77k times 45 How do you enable vertical sync Is it something simple like glEnable (GLVSYNC) (though there's no such thing as GLVSYNC or anything like it in the options that glEnable accepts). It is very noticeable in the game Jazz Jackrabbit the screen tears about twice as soon as you're jumping. I am experiencing some issues with the libretro core of dosbox when it comes to screen-tearing. I have been using the dosbox official and unofficial/enhanced builds for some time now, and in later years mainly ykwong Daum enhanced dosbox-builds. With opengl renderer it works, but games are very slow and sound suttured.Unlike most of the other libretro cores, I experience various screen-tearing issues in the dosbox libretro core. If glide2x.dll is in dosbox directory, glide logo is displayed and game launched.Įdit: I have tried a solution: If I don't use opengl like renderer, game doesn't launched. If I delete glide2x.dll in dosbox directory, game doesn't launched. Nvidia 9600 gm with the last driver available for this cardĮdit: I have the same problem with screamer rally. Now you can run DOS Glide games from DOSBox console.Īnds of lore 2 patch 1.3 dosbox daum nglide (I have tired 1.0 and 1.03 and same problem) After installation delete glide2x.dll file from DOSBox directory (if any) and set memsize=63 and fullscreen=true in nf. These three builds contain it: Ykhwong's, CosmicDan's, Gulikoza's. You must install DOSBox with Gulikoza's patch. Yes, but not in native Windows environment. If I don't delete glide2x.dll, game launche but I have black trees.ĭoes nGlide also support DOS Glide games?
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